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ScionVyse
Канада
Добавлен 1 дек 2009
Your friendly neighbourhood Canuck diving deep into games on a (mostly) monthly basis!
Used to mainly do let's plays, back in the caveman era of youtube, but starting in 2017, I decided to start scripting stuff. I used to be terrible at it, but now I just suck!
If you're looking for those let's plays, they haven't gone anywhere! I'm just in the process of moving them all to playlists instead of having them all on the main channel layout.
Used to mainly do let's plays, back in the caveman era of youtube, but starting in 2017, I decided to start scripting stuff. I used to be terrible at it, but now I just suck!
If you're looking for those let's plays, they haven't gone anywhere! I'm just in the process of moving them all to playlists instead of having them all on the main channel layout.
Revolutionized and Matured | Baten Kaitos Origins Retrospective
Three years after Eternal Wings and the Lost Ocean, Monolith Soft released a prequel during the Gamecube's dying breaths, and it quickly fell into obscurity. But did it deserve this fate, or is this one of the system's greatest swan songs?
Like what I do? Support me on Patreon: www.patreon.com/scionvyse
Like what I do? Support me on Patreon: www.patreon.com/scionvyse
Просмотров: 427
Видео
Channel Update: July 2024
Просмотров 547Месяц назад
It's about that time- I've got another channel update to give my thoughts on the year so far, my plans for the remaining six months, and more!
A Grand Retelling | Paper Mario: The Thousand Year Door (Switch) Review
Просмотров 7 тыс.Месяц назад
Paper Mario: The Thousand Year Door was one of the best games on the Gamecube. 20 years later, was Intelligent Systems able to take this classic, update it, and make it one of the Switch's best games too? Like what I do? Support me on Patreon: www.patreon.com/scionvyse
Does The Thousand Year Door's Framerate Matter?
Просмотров 6 тыс.3 месяца назад
Paper Mario: The Thousand Year Door's remake is coming out in just a few days, and instead of taking up time in a full review talking about internet discourse, I decided to do that here instead!
The Gameboy's Best | Donkey Kong 94 Retrospective
Просмотров 2,5 тыс.4 месяца назад
In 1994 Nintendo released a remake of their iconic 1981 arcade game, Donkey Kong. But was it as simple as that, or was there more to this game than met the eye? Like what I do? Support me on Patreon: www.patreon.com/scionvyse
Magnus Opus | Baten Kaitos: Eternal Wings and the Lost Ocean Retrospective
Просмотров 1,5 тыс.6 месяцев назад
In 2003, Monolith Soft released their first game on a Nintendo system, a game that was incredibly unique and innovative for the time. But does it stand the test of time, or has it faded due to time? Like what I do? Support me on Patreon: www.patreon.com/scionvyse Cetus Constellation Image By IAU and Sky & Telescope magazine (Roger Sinnott & Rick Fienberg) - [1], CC BY 3.0, commons.wikimedia.org...
2023 Wrapup and Channel Update
Просмотров 3556 месяцев назад
It's a new year, so it's time to update everybody on my plans and go over the last year!
The Best Games I Played from 2023
Просмотров 8358 месяцев назад
2023 was such an amazing year for games that I actually wanted to talk about a few of them before moving on to 2024. Like what I do? Support me directly on Patreon! www.patreon.com/scionvyse
Taking a Page From the Wrong Book | Mario & Luigi: Paper Jam Retrospective
Просмотров 44 тыс.8 месяцев назад
Alphadream created one of the most creative and interesting worlds within the Mario universe four games in a row, but that streak came to an end when trying to combine Mario & Luigi and Paper Mario. Did the spectre of Sticker Star completely destroy what Alphadream had built, or are there still some diamonds to find in the rough? Like what I do? Support me on Patreon! www.patreon.com/scionvyse
Joy, Concentrated | Super Mario Bros. Wonder Review
Просмотров 3,1 тыс.9 месяцев назад
After nearly 20 years, the reign of the New Super Mario Bros. series is finally over. But does this new era come with a new direction? Like what I do? Support me on Patreon: www.patreon.com/scionvyse
I NEED To Talk About The Thousand Year Door Remake
Просмотров 17 тыс.11 месяцев назад
In this video I talk about a game I never thought would ever happen for like 8 minutes. Like what I do? Support me on Patreon! - www.patreon.com/scionvyse
Sleeper Hit, or Snoozefest? | Mario & Luigi: Dream Team Retrospective
Просмотров 60 тыс.11 месяцев назад
Bowser's Inside Story brought the Mario & Luigi franchise to new heights. Will its followup be able to maintain that quality, or will Alphadream's ambition come back to bite them? Like what I do? Support me on Patreon! www.patreon.com/scionvyse
The One Everyone Loves | Mario & Luigi: Bowser’s Inside Story Retrospective - ScionVyse
Просмотров 83 тыс.Год назад
By 2009, Alphadream had finally figured out how to really make a great DS Mario & Luigi game. They would use that knowledge and experience to make the best game in the studio's history, and one of the best in the Mario RPG canon. Like what I do? Support me on Patreon - www.patreon.com/scionvyse
Channel & Life Update - June 2023
Просмотров 341Год назад
Just a quick update on the channel, how things are going, and what's going to happen in the near/far future! Like what I do? Support me on Patreon: www.patreon.com/scionvyse
Growing Pains | Mario & Luigi: Partners in Time Retrospective - ScionVyse
Просмотров 52 тыс.Год назад
Just two years after Superstar Saga, Alphadream released a sequel with some pretty significant changes to the formula. Was this change in direction a good thing, or did it miss the mark? Like what I do? Support me on Patreon: www.patreon.com/scionvyse
The -Other- Mario RPG Series | Mario & Luigi: Superstar Saga Retrospective - ScionVyse
Просмотров 43 тыс.Год назад
The -Other- Mario RPG Series | Mario & Luigi: Superstar Saga Retrospective - ScionVyse
ILCA's Redemption? | One Piece Odyssey Review - ScionVyse
Просмотров 902Год назад
ILCA's Redemption? | One Piece Odyssey Review - ScionVyse
Picking Up the Torch | Bug Fables: The Everlasting Sapling Retrospective - ScionVyse
Просмотров 13 тыс.Год назад
Picking Up the Torch | Bug Fables: The Everlasting Sapling Retrospective - ScionVyse
Metroid Dread Any% No Major Glitches Speedrun - 1:13:36 (Rookie, No Turbo)
Просмотров 184Год назад
Metroid Dread Any% No Major Glitches Speedrun - 1:13:36 (Rookie, No Turbo)
ScionVyse's 2022 Wrapup and Channel Update
Просмотров 186Год назад
ScionVyse's 2022 Wrapup and Channel Update
Paper Mario: The Origami King Retrospective and Review - ScionVyse
Просмотров 38 тыс.Год назад
Paper Mario: The Origami King Retrospective and Review - ScionVyse
Paper Mario: Colour Splash Retrospective and Review - ScionVyse
Просмотров 33 тыс.Год назад
Paper Mario: Colour Splash Retrospective and Review - ScionVyse
Paper Mario Sticker Star Retrospective and Review - ScionVyse
Просмотров 43 тыс.2 года назад
Paper Mario Sticker Star Retrospective and Review - ScionVyse
Super Paper Mario Retrospective and Review - ScionVyse
Просмотров 31 тыс.2 года назад
Super Paper Mario Retrospective and Review - ScionVyse
Paper Mario: The Thousand Year Door Retrospective and Review - ScionVyse
Просмотров 34 тыс.2 года назад
Paper Mario: The Thousand Year Door Retrospective and Review - ScionVyse
Paper Mario Retrospective and Review - ScionVyse
Просмотров 26 тыс.2 года назад
Paper Mario Retrospective and Review - ScionVyse
The World Ends With You Retrospective & Review - ScionVyse
Просмотров 1,3 тыс.3 года назад
The World Ends With You Retrospective & Review - ScionVyse
Would/Should Nintendo Make a Switch Pro?
Просмотров 673 года назад
Would/Should Nintendo Make a Switch Pro?
i personally love this game. it was the first game i played on my first console ever when i was 6 years old. i could sadly never finish it becase my ds broke and when i sent it in they lost the game and gave me bowsers inside story instead.
I reached Rainbow Rank by the Pillodum boss fight. Here's what I did: - I had Quick Level, +1 Pow every level up and +2 Gear Slots - I had EXP Gloves, and EXP shoes on Mario. If I defeated an enemy by jumping or a special attack, I got 20% more EXP. - I saved the game everytime I saw a gold Beanie. If it escaped, I can just reload the game to fight it again. I'd get around 5500 EXP everytime I fought one. - I battled every single enemy from start to finish and then some. It was a really effective system and I leveled up really quickly. I made it to Level 46 before reaching Dreamy Bowser (I also did this on Hard Mode.)
3:51 I really have to immediately pause the video here and point out that that specific screenshot still has the stickers in the battle. I think the sticker mechanic might have been there from the beginning of development, at least in some way. That's even a regular hammer sticker. Whether this means that stickers were always going to be like they ended up (everything, including the regular attacks, being a consumable item) or just a visual style is up for debate though
Honestly, I played the beginning of this game and fell asleep so hard that I just didn't bother ever touching it again, but this video makes me want to go back at give it another chance again. I still hate the ring battle system though, it's just mindless and not fun.
Whythey? 29:33
Man, I know you probably get this a ton but you sound like antdude and I love it ha ha
34:03 eh. idk. this is more general but personally i feel like the best way of doing a partial block is if the play got ' bad' timing for a block, close enough to block some of the damage, but not close enough for all of it. (for some reason im thinking of getting staggered by getting hit with shield at the ready in skyward sword) i also wasnt watching the video so this probably isnt relevant ohhhh i see, emergency block is tied to 'x'. so EVERYONE attempts to block at the same time, at the cost of taking half damage instead of no damage using the specific bro's button
15:15 .. oh right, they accidently got away with naming bobby the bobbomb because, framed as oliva simply always calls him bobby. (thanks oliva)
Super Paper Mario is the game that leaves you asking "what if this was a normal paper mario game" it's so good, but all I can think about is how it could have been better.
It's really unfortunate that you didn't like this game all that much because I honestly think that a lot of the stuff you were particularly bothered by did not get to me at all during my big playthrough. I get your criticism, but at the same time i don't really agree with you. It was always fun to get into combat and I enjoy the battles a lot enough to clear out enemies and do the X Boss challenges. But that's fine. You have a certain experience that you want from M&L that I differ from and that's okay. It's just a bummer that this game didn't do much for you
A phenomenal game with an even better remake!
Amazing Sakuraba OST, Honne backgrounds, actually fun turn-based combat, a lot of fun interactivty and light puzzle solving. Maybe the most underappreciate JRPG ever
Does it have any soecial features when you play it on the Super Gameboy peripheral for the Super Nintendo?
The Super Game Boy does a few small things, but nothing major. It just lets the game use colour for its graphics, and enhances the soundtrack!
@@ScionVyse That's a win. I'll take it!
after watching this whole series back to back you somehow managed to be more negative on this game than you were on sticker star. idk how you managed that but I'd say you're way too bitter about this game to look at it objectively.
09:24 That walcc cccycle tho…
I'm glad Nintendo decided to remake the not-so-good sequel of this on the Switch. The updated 3D models of the characters lack all the charm and personality that these pixels have. Better leave DK 94 as it is.
For me its eazy to like stuff, and chosing my favorite is pretty much impossible for me, wile i enjoyed every m&l game, my 3 favorites are partners in time, inside story and dreamteam, dreamteam being the perfect game to play when baked on 🏞😂
There are tons of awesome mechanics slapped on to the dullest game ever
There's a cheat code to skip the tea cutscene, it's ABXYLRYXBA
Honestly I rather this game over Tropical Freeze. I mean the biggest complaint for Wonder is usually the boss fights, but imo Tropical Freeze has the exact same issue, just in a different way. They drag on for way too long, and there's some bosses that were actually just not fun for me, like the underwater one. They're both extremely good, and each have advantages and reasons to play them over the other, but for me Wonder was better
16:12 you used the music levels of the game as an example for some of the break time stages being lackluster, but i honestly was looking forward to in each world finding out what they would reference and I don't find them in anyway offensive but yea the search party stages are a good example of that. They're the only stages in the game I actually dont like, I mean there was one good one that used the power ups but besides that one i agree
7:12 wtf? Very irresponsible, hmm!
I dont know, but for some reason i really enjoy this game. So much fun i think.
I managed to stumble upon this review a bit late, but I have a lot of things to say about Baten Kaitos Origins. As someone who's neighbors were gifted Baten Kaitos 1 as kids, seeing my brother buy the prequel years later was such a treat, and has become one of those Cult Classics we often experience and discuss between my circle of relatives. Playing it for myself made it into one of my favorite Gamecube games, despite some short-comings, like the Deck System and the obtuse progression. What I love about the battle system is its heavy inspirations from fighting games. From the Combo System where you chain Light, Heavy and Special Attacks, the MP System, the stun mechanic when unleashing devastating combos, the Relay Combos seemingly reminiscent of Team Combos from Marvel vs. Capcom and Skullgirls, the announcer that plays off at the start and end of each battle, when executing combos and performing the oh-so sweet MP Burst, the presentation elevates the battle system tenfold, and combined with how flashy and cinematic the character animations are, makes for an incredibly satisfying battle system that keeps me coming back to. Also, slight tangent but I noticed a lot of weird graphical glitches in the HD Remaster, especially that weird wall of text you get from EX Combo bonuses.
8:40 i can forgive this since the game provides an in-universe explanation for why you have to do this
I do think this game was the best of what I like to call the Sticker Star Trilogy, but that's kind of like saying Revenge of the Sith was the best of the Star Wars prequels. Technically that's true, but it's really not saying much. 😅
2:06 that hit harder than I expected
I love the game but apparently completionists are in for disappointment. There's one achievement (Read all letters) that just doesn't unlock, thus blocking the last achievement. Plus other glitches (Coliseum letters, Pac Man duplication) that were not fixed in the remaster. Great video though. Liked, subscribed.
This is still my favorite in the original 3. The darker tone, the music, worlds, etc. Love it. Remember, you quite literally committed genocide in the end Also, i would never have noticed the HP difference for enemies in the NA release if people weren't complaining. Unless you just dont know how to play thr game, it really isnt ther big of a deal lol. Especially since you should have at least one member with the badge thst gave you infinite items.
59:17 This is the same magic that Peach and Starlow use to weaken Bowser at the start of Bowser's Inside Story. Makes you wonder why they don't use it as often.
I'm surprised, actually, that you had an issue with the Fawful Express? I never had any trouble with breathing fire on that one. I did play this one on a 2DS, though, so that probably helped me.
Learning to love this game was an arc in and of itself, because personally it was a grey area for me. There's a lot it does right, but a handful of things it does "wrong", and even then those wrongdoings are outweighed by what's done right.
20:14 Bug Fables is the first game I played in its genre and I was able to understand and utilize most of its mechanics almost instantly (except for turn relay, but I never used it in my first playthrough because I thought the -1 attack was permanent for some reason). On my second playthrough (this time on hard mode), which I did right after my first, I knew pretty much how to utilize every mechanic very well from pure experience. I can say though that after 6 playthroughs I still have never used the charm mechanic lol. I can understand that some people might have struggled with this game more than I did if it was their first. 24:44 Funny thing about what you described there is that there is an item that gives a bug an extra move, if you use a lot of these items on a paralyzed bug they can build up an insane amount of moves when the effect ends. This strategy is (I believe) intended and is also a way to cheese the final boss of the game which is pretty funny in my opinion. 27:52 Personally this was never a problem and when it was it was just me being stupid, but in the same way of pressing the wrong button. This might be because I played the game on a keyboard and not a controller, but I don't know.
Okay, I have to hand it to you - "Geldoblame was a cartoon villain who was manipulated by an anime villain" describes Baten Kaitos so well
I've given this game so many tries and never liked it unfortunately. I love Color Splash, Origami King's graphics just feel weird and oversaturated for me and I cant stand the battle ring. If it at the very least handled battles like Color Splash I would maybe enjoy it.
7:05 I remember liking the blowing you can do a lot with it
Baten Kaitos Origins might be the most underappreciated game ever. The story and main characters are great, the soundtrack is fantastic and the combat system is among my favourites ever. By the way, BKO takes place 20 years before BK1, not 30, which is why Savyna is only 5 years old here instead of... "-5" Anyway, really great video!
You know, despite I probably wont play a Baiten Kaitos game anytime soon, the battle system is very interesting, so I liked what I saw from your review. If you want to tackle other Monolith Soft games in the future that arent Xenoblade, maybe reviewing Soma Bringer and the Project X Zone games would be cool to see.
I found this channel from the Mario and Luigi hype but I am here to stay
For the first half of the game, I didn’t even realize that you could choose other stats to level with that spinning wheel thing. So it leveled exclusively health until I realized the error of my ways once I accidentally pressed down on the d pad… this explained why it felt like my damage output was horrific lol But after I realized I set about grinding this game senselessly. Add on the fact that it took about two hours of straight grinding to try and get that top-tier overall equipment form the last dungeon, and I was completely overpowered for the end unintentionally. And for the record, this was my first M+L game lol. It was in my backlog and I used a roulette spinner and it gave me this one, so I played it. Fine enough game. But at least I know that there’s greater titles ahead in this series!
Personally, some of the things here I don't fully agree with and stuff I feel was glossed over. You can read the first big paragraph regarding the battling system, specifically the Bros Items and Grinding. Second paragraph is about story stuff I just felt like talking about. You can skip either paragraph or read both. No hard feelings, just my opinions. So, to start off I wanna say that the implementation of Bros Items is definitely not the same as say Stickers and Cards from the Paper Mario series because in those games that is the only way to attack. While in this game you can still attack with your basic jumps and hammers. I understand where you're coming from, and I can see the similarities, but I feel like that small difference can make all the difference. But let's say that they did have Bros Attacks with BP in this game instead, you'd have to keep track of all 4 of the BP stats from the Big Bros and the Baby Bros. Not to mention some of the attacks get stronger when all Bros are together, so would those attacks cost more BP? Since the Babies generally have lower stats than the Big Bros does that mean their BP would suffer as well? Or how about which attacks belong to which Bros or PAIR of Bros? Having the Babies use BP stats would make their solo fights less bearable since you wouldn't be able to use as many of your Bros Attacks to get through the fight a little faster. Overall, I definitely prefer the idea of Superstar Saga Bros Attacks in general compared to what the rest of the games end up doing. But in this game, I think this was probably the best thing they could do for simplicity's sake. As for the consumable part of the items and grinding, I personally never found any problem with it. Even at the final boss I had like 25-40 of each item, and that was with me not spending as much as I would've liked to and also using those Bros Items in normal battles. I also feel like with how common Bros Items are and how easy they are able to be obtained, that I found myself having more fun with this game because I actually got to use the Bros Attacks that make battles more engaging more often than the other games. Speaking of normal battles, I am one who will often battle every enemy I see in an area just because battling is so fun. But I never actually had to grind my level up, matter of fact I was a bit over-leveled heading into the Final Boss. The games are designed that if you take everything that they give you, you should be fine. But if you skip a lot of the enemies in favor of moving along the story, then I could see why you'd have to grind a lot near the end. After all the game rewards you for exploring and for not skipping the enemies early on. Of course, a lot of that is my experience and opinion, but I have only ever played Partners in Time once and so what I have said is regarding my first experience of the game. As for the story, I feel like some things were talking about briefly but not in its entirety. Like I know you talk about the music giving some of the best tones for the area you're in, and that you can see the devastation of the world around you that the Shroobs have caused sticks with you throughout the game. But I feel like the biggest thing about the story, particularly at the end isn't really talked about all that much. For one the music that plays over Elder Princess Shroob's second phase is called "Another's Requiem". In laymen's terms (how I understand the meaning) a Requiem is a song played at a funeral. The meaning behind the song's name and the game as a whole is two races fighting for their lives for the right to survive. Yea we see the Shroobs do some evil stuff and take pleasure in doing so but imagine seeing your beloved leader defeated by one of the residents of the Mushroom Kingdom, of course it makes sense that these twisted creatures would take pleasure in seeing the Mushroom Kingdom fall. They love their leader so much that in the final battle THEY WILL LITERALLY KAMIKAZE just to try and stop you from beating Elder Princess Shroob. They are sacrificing their lives for any chance to have their whole race live on. Probably the deepest part is that Elder Princess Shroob is with you on your entire journey, we see the devastation that the Shroobs caused but she is also forced to see us eliminating her people one by one, see a future where they canonically failed and their race is dead, WATCH AS WE KILL HER SISTER while she can't do ANYTHING about it. While Elder Princess Shroob is definitely not in the right, her feelings are kind of warranted and you can really almost understand the kind of pain she's going through. Well, as we defeat the Final Boss with "Another's Requiem" playing, the game's ultimate meaning is about a climactic battle that decides of fate of two races. One will survive, and the other will fall. This game sure is dark, but I feel like this video doesn't really go into HOW dark it actually is. And there's so much more to talk about like the fate of the Toads that had their Vim absorbed fully, you can literally see the souls of toads in the Vim Factory itself. Were they dead? I mean the end of the game seems happy and all, but that only really cleaned up the Shroob Shrooms around the place, they didn't really say if they managed to take the Vim out of the ships (that we helped destroy by the way) and revive all the Toads. It seems ironic as we literally traverse the present-day Peach's castle, but the fate of these individual people isn't really clear. Well at the moment I can't think of anything, so I'll stop before I remember something to not make this comment EVEN bigger than it already is. But yea, those are some of my thoughts regarding this game. Some things I agree with, other things I don't, and some others are a little complicated than just "agree" and "disagree".
My favorite music track is the battle theme on the moon. It sounds like a eruobeat song straight out of Initial D
Hi, I searched "cris tales review" on yt and found a bunch of slick. professionally made nothingburger reviews that said nothing of the game outside of the superficial stuff, so I had to dig up for a while until I found a video that actually went in-depth. Really well made review, congrats
Reasons I, at least at the time (I haven't played it in years) considered it inferior to Superstar Saga: The Bosses - Superstar Saga are almost all completely unique (Tolstar, Ho-oh Dragon, Queenbean, Chukolamater, Cackletta, Fawful, Piranha Egg thing, Trunk, Hermie (The Christmas Tree Hermit Crab), Poppel & 'Rookie', etc etc) Meanwhile, though PiT has some unique bosses, due to focusing on an alien race, they fall into the trap where at least 3 of the bosses are basically recolours with minor differences (Shrooboid, Junior Shrooboid, Elder Shrooboid), there's some unique moments, such as the Bowser + Jr tag battle. Yoob is pretty memorable, but most of the bosses are there as an excuse to be 'another alien enemy' with an excuse to use the flying saucers for the dual screen DS capabilities. Abilities - I know they had to split the abilities to Mario & Luigi, AND, Baby Mario & Baby Luigi I just wish they gave the babies NEW moves, and let the brothers hold the old moves Removal of the Firebrand/Thunderhand style abilities is also an unfortunate miss and feels bad to anyone coming to this sequel from Superstar Saga. The Bros Abilities in Superstar Saga are therefore incredibly well executed, having both the customisable BP cost (based on the difficulty of execution, altering the number of frames you get to push the correct button, as well as removing the prompts) on TOP of the fact that if you perfect the Bros Move, you unlock an alternate version of the attack if you use a different button combination, that has different effects. PiT just replaces this genius with... items... just repetitive items... that you have to buy... or find... yay... fun! Everything else is pretty much the same but it just feels more repetitive compared to Saga.
I disagree with the bros attacks being genius. I think they’re actually pretty unintuitive.imo, Having the practice mode cost more bp actually discourages new players to try using bros attacks and having a slow version isn’t good because players would get too used to that speed and mess up the faster versions.
If you still didn't know I'm sorry to be the guy to tell you but AlphaDream no longer exists
39:54 Mate, when something isn't consistent, it's called *_variety._*
Honestly my favorite Mario & Luigi
Hey you forgot to mention the chompy although she is in gameplay footage
Final remix is a really good co-op rpg
Have you tried to emu the ds version on your phone? Connect a controller and that might be a better co op experience